Kumite (ko͞omiˌtā) is the practice of taking techniques learned from Kata and applying them through the act of freestyle sparring.
You can create a new kumite by providing some initial code and optionally some test cases. From there other warriors can spar with you, by enhancing, refactoring and translating your code. There is no limit to how many warriors you can spar with.
A great use for kumite is to begin an idea for a kata as one. You can collaborate with other code warriors until you have it right, then you can convert it to a kata.
function rgbToHsv(rgb) { let [r, g, b] = rgb; const v = Math.max(r, g, b) / 255; if (v == 0) return Array.of(0, 0, 0); r /= v, g /= v, b /= v; const s = 1 - Math.min(r, g, b) / 255; if (s == 0) return Array.of(0, 0, v * 100); r = 255 - (255 - r) / s; g = 255 - (255 - g) / s; b = 255 - (255 - b) / s; const peak = Math.max(r, g, b); let h = 0; if (r == peak) h = g < b ? 360 - b * 60 / 255 : g * 60 / 255; else if (g == peak) h = r > b ? 120 - r * 60 / 255 : 120 + b * 60 / 255; else h = r > g ? 240 + r * 60 / 255 : 240 - g * 60 / 255; return Array.of(Math.round(h), Math.round(s * 100), Math.round(v * 100)); }- function rgbToHsv(rgb) {
let r = rgb[0], g = rgb[1], b = rgb[2];- let [r, g, b] = rgb;
- const v = Math.max(r, g, b) / 255;
- if (v == 0) return Array.of(0, 0, 0);
r /= v;g /= v;b /= v;- r /= v, g /= v, b /= v;
- const s = 1 - Math.min(r, g, b) / 255;
- if (s == 0) return Array.of(0, 0, v * 100);
- r = 255 - (255 - r) / s;
- g = 255 - (255 - g) / s;
- b = 255 - (255 - b) / s;
- const peak = Math.max(r, g, b);
- let h = 0;
- if (r == peak) h = g < b ? 360 - b * 60 / 255 : g * 60 / 255;
- else if (g == peak) h = r > b ? 120 - r * 60 / 255 : 120 + b * 60 / 255;
- else h = r > g ? 240 + r * 60 / 255 : 240 - g * 60 / 255;
- return Array.of(Math.round(h), Math.round(s * 100), Math.round(v * 100));
- }
def NotDumbRockPaperScissors(player1, player2): rock = {"paper"} paper = {"scissors"} scissors = {"rock"} # set variable names to lowercase if player1.lower() in eval(player2.lower()): return "Player 1 wins" elif player2.lower() in eval(player1.lower()): return "Player 2 wins" # converted the input args into lowercase for more consistent comparisons else: return "Draw"def dumbRockPaperScissors(player1, player2):Rock = {"Paper"}Paper = {"Scissors"}Scissors = {"Rock"}if player1 in eval(player2):- def NotDumbRockPaperScissors(player1, player2):
- rock = {"paper"}
- paper = {"scissors"}
- scissors = {"rock"}
- # set variable names to lowercase
- if player1.lower() in eval(player2.lower()):
- return "Player 1 wins"
elif player2 in eval(player1):- elif player2.lower() in eval(player1.lower()):
- return "Player 2 wins"
- # converted the input args into lowercase for more consistent comparisons
- else:
- return "Draw"
import codewars_test as test from solution import NotDumbRockPaperScissors @test.describe("NotDumbRockPaperScissors") def fixed_tests(): @test.it('Basic Test Cases') def basic_test_cases(): test.assert_equals(NotDumbRockPaperScissors('Rock', 'Rock'),'Draw') test.assert_equals(NotDumbRockPaperScissors('Rock', 'Paper'),'Player 2 wins') test.assert_equals(NotDumbRockPaperScissors('Paper', 'Rock'),'Player 1 wins') test.assert_equals(NotDumbRockPaperScissors('Paper', 'Paper'),'Draw') test.assert_equals(NotDumbRockPaperScissors('Rock', 'Scissors'),'Player 1 wins') test.assert_equals(NotDumbRockPaperScissors('Paper', 'Scissors'),'Player 2 wins') test.assert_equals(NotDumbRockPaperScissors('Scissors', 'Rock'),'Player 2 wins') test.assert_equals(NotDumbRockPaperScissors('Scissors', 'Paper'),'Player 1 wins') test.assert_equals(NotDumbRockPaperScissors('Scissors', 'Scissors'),'Draw')- import codewars_test as test
from solution import dumbRockPaperScissors- from solution import NotDumbRockPaperScissors
@test.describe("dumbRockPaperScissors")- @test.describe("NotDumbRockPaperScissors")
- def fixed_tests():
- @test.it('Basic Test Cases')
- def basic_test_cases():
test.assert_equals(dumbRockPaperScissors('Rock', 'Rock'),'Draw')test.assert_equals(dumbRockPaperScissors('Rock', 'Paper'),'Player 2 wins')test.assert_equals(dumbRockPaperScissors('Paper', 'Rock'),'Player 1 wins')test.assert_equals(dumbRockPaperScissors('Paper', 'Paper'),'Draw')test.assert_equals(dumbRockPaperScissors('Rock', 'Scissors'),'Player 1 wins')test.assert_equals(dumbRockPaperScissors('Paper', 'Scissors'),'Player 2 wins')test.assert_equals(dumbRockPaperScissors('Scissors', 'Rock'),'Player 2 wins')test.assert_equals(dumbRockPaperScissors('Scissors', 'Paper'),'Player 1 wins')test.assert_equals(dumbRockPaperScissors('Scissors', 'Scissors'),'Draw')- test.assert_equals(NotDumbRockPaperScissors('Rock', 'Rock'),'Draw')
- test.assert_equals(NotDumbRockPaperScissors('Rock', 'Paper'),'Player 2 wins')
- test.assert_equals(NotDumbRockPaperScissors('Paper', 'Rock'),'Player 1 wins')
- test.assert_equals(NotDumbRockPaperScissors('Paper', 'Paper'),'Draw')
- test.assert_equals(NotDumbRockPaperScissors('Rock', 'Scissors'),'Player 1 wins')
- test.assert_equals(NotDumbRockPaperScissors('Paper', 'Scissors'),'Player 2 wins')
- test.assert_equals(NotDumbRockPaperScissors('Scissors', 'Rock'),'Player 2 wins')
- test.assert_equals(NotDumbRockPaperScissors('Scissors', 'Paper'),'Player 1 wins')
- test.assert_equals(NotDumbRockPaperScissors('Scissors', 'Scissors'),'Draw')
use std::collections::BTreeSet; fn first_non_repeating_character(s: &str) -> Option<char> { let mut seen = Vec::new(); let mut repeated = BTreeSet::new(); for c in s.chars() { if repeated.contains(&c) { continue; } if let Some(idx) = seen.iter().position(|&ch| ch == c) { seen.remove(idx); repeated.insert(c); } else { seen.push(c); } } seen.first().copied() }const firstNonRepeatingCharacter = (str) => {for (let i = 0; i < str.length; i++) {let seenDuplicate = false;for (let j = 0; j < str.length; j++) {if (str[i] === str[j] && i !== j) {seenDuplicate = true;break;}- use std::collections::BTreeSet;
- fn first_non_repeating_character(s: &str) -> Option<char> {
- let mut seen = Vec::new();
- let mut repeated = BTreeSet::new();
- for c in s.chars() {
- if repeated.contains(&c) {
- continue;
- }
if (!seenDuplicate) {return str[i];- if let Some(idx) = seen.iter().position(|&ch| ch == c) {
- seen.remove(idx);
- repeated.insert(c);
- } else {
- seen.push(c);
- }
- }
return null; // return null if no unique character is found};- seen.first().copied()
- }
#[test] fn test() { assert_eq!(first_non_repeating_character("abcd"), Some('a')); assert_eq!(first_non_repeating_character("aabbcdc"), Some('d')); assert_eq!(first_non_repeating_character("a@b@bc"), Some('a')); assert_eq!(first_non_repeating_character("aabbcc"), None); assert_eq!(first_non_repeating_character("z"), Some('z')); assert_eq!(first_non_repeating_character(""), None); assert_eq!(first_non_repeating_character("1122a"), Some('a')); assert_eq!(first_non_repeating_character("1122a"), Some('a')); assert_eq!(first_non_repeating_character(&format!("{}{}c", "a".repeat(10_000), "b".repeat(10_000))), Some('c')); assert_eq!(first_non_repeating_character(&format!("{}{}", "a".repeat(20_000), "b".repeat(20_000))), None); }// Since Node 10, we're using Mocha.// You can use `chai` for assertions.const chai = require("chai");const assert = chai.assert;// Uncomment the following line to disable truncating failure messages for deep equals, do:// chai.config.truncateThreshold = 0;// Since Node 12, we no longer include assertions from our deprecated custom test framework by default.// Uncomment the following to use the old assertions:// const Test = require("@codewars/test-compat");describe("Solution", function() {it('should return the first non-repeating character', function() {assert.strictEqual(firstNonRepeatingCharacter('abcd'), 'a');assert.strictEqual(firstNonRepeatingCharacter('aabbcdc'), 'd');});it('should return the first non-repeating character when special characters are included', function() {assert.strictEqual(firstNonRepeatingCharacter('a@b@bc'), 'a');});it('should return null when all characters are repeating', function() {assert.strictEqual(firstNonRepeatingCharacter('aabbcc'), null);});it('should return the first character if it is the only one', function() {assert.strictEqual(firstNonRepeatingCharacter('z'), 'z');});it('should handle an empty string correctly', function() {assert.strictEqual(firstNonRepeatingCharacter(''), null);});it('should handle strings with numbers', function() {assert.strictEqual(firstNonRepeatingCharacter('1122a'), 'a');});it('should handle very long strings with the non-repeating character at the end', function() {const longString = 'a'.repeat(10000) + 'b'.repeat(10000) + 'c';assert.strictEqual(firstNonRepeatingCharacter(longString), 'c');});it('should handle very long strings with all characters repeating', function() {const longString = 'a'.repeat(20000) + 'b'.repeat(20000);assert.strictEqual(firstNonRepeatingCharacter(longString), null);});});- #[test]
- fn test() {
- assert_eq!(first_non_repeating_character("abcd"), Some('a'));
- assert_eq!(first_non_repeating_character("aabbcdc"), Some('d'));
- assert_eq!(first_non_repeating_character("a@b@bc"), Some('a'));
- assert_eq!(first_non_repeating_character("aabbcc"), None);
- assert_eq!(first_non_repeating_character("z"), Some('z'));
- assert_eq!(first_non_repeating_character(""), None);
- assert_eq!(first_non_repeating_character("1122a"), Some('a'));
- assert_eq!(first_non_repeating_character("1122a"), Some('a'));
- assert_eq!(first_non_repeating_character(&format!("{}{}c", "a".repeat(10_000), "b".repeat(10_000))), Some('c'));
- assert_eq!(first_non_repeating_character(&format!("{}{}", "a".repeat(20_000), "b".repeat(20_000))), None);
- }
const nums = ['zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine'] const digitToText = nums.at.bind(nums) ?? 'idk'- const nums = ['zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine']
function digitToText(digit) {return nums[digit]}- const digitToText = nums.at.bind(nums) ?? 'idk'
const cinema_auditorium = (spisok2D,ryad)=> { var output = (spisok2D[ryad].reduce((summaStulev,stulya ) => summaStulev + stulya, 0)); console.log(output); var stulya = spisok2D[ryad].reduce((summaStulev,stulya ) => summaStulev + stulya, 0); return stulya; }- const cinema_auditorium = (spisok2D,ryad)=> {
console.log(spisok2D,ryad)return 3- var output = (spisok2D[ryad].reduce((summaStulev,stulya ) => summaStulev + stulya, 0));
- console.log(output);
- var stulya = spisok2D[ryad].reduce((summaStulev,stulya ) => summaStulev + stulya, 0);
- return stulya;
- }