Kumite (ko͞omiˌtā) is the practice of taking techniques learned from Kata and applying them through the act of freestyle sparring.
You can create a new kumite by providing some initial code and optionally some test cases. From there other warriors can spar with you, by enhancing, refactoring and translating your code. There is no limit to how many warriors you can spar with.
A great use for kumite is to begin an idea for a kata as one. You can collaborate with other code warriors until you have it right, then you can convert it to a kata.
returnHundred=()=>100;
function returnhundred(){return 'd'.charCodeAt();}- returnHundred=()=>100;
Test.assertEquals(returnHundred(),100)
Test.assertEquals(returnhundred(),100)- Test.assertEquals(returnHundred(),100)
def find_only(values): return sorted(set(values), key=lambda x: values.count(x))[0]
from collections import Counterdef FindOnly(values):return Counter(values).most_common()[::-1][0][0]- def find_only(values):
- return sorted(set(values), key=lambda x: values.count(x))[0]
test.assert_equals(find_only([1,1,4]),4) test.assert_equals(find_only([4,1,4]),1) test.assert_equals(find_only([1,4,1]),4) test.assert_equals(find_only([4,1,1]),4) test.assert_equals(find_only(['AD','Ad','Ad']),'AD') test.assert_equals(find_only(['Ad','AD','Ad']),'AD') test.assert_equals(find_only(['Ad','Ad','AD']),'AD') test.assert_equals(find_only(['null','nulll','null']),'nulll') test.assert_equals(find_only(["A",4,"A",1,1,"AD","AD"]),4)
test.assert_equals(FindOnly([1,1,4]),4)test.assert_equals(FindOnly([4,1,4]),1)test.assert_equals(FindOnly([1,4,1]),4)test.assert_equals(FindOnly([4,1,1]),4)test.assert_equals(FindOnly(['AD','Ad','Ad']),'AD')test.assert_equals(FindOnly(['Ad','AD','Ad']),'AD')test.assert_equals(FindOnly(['Ad','Ad','AD']),'AD')test.assert_equals(FindOnly(['null','nulll','null']),'nulll')test.assert_equals(FindOnly(["A",4,"A",1,1,"AD","AD"]),4)- test.assert_equals(find_only([1,1,4]),4)
- test.assert_equals(find_only([4,1,4]),1)
- test.assert_equals(find_only([1,4,1]),4)
- test.assert_equals(find_only([4,1,1]),4)
- test.assert_equals(find_only(['AD','Ad','Ad']),'AD')
- test.assert_equals(find_only(['Ad','AD','Ad']),'AD')
- test.assert_equals(find_only(['Ad','Ad','AD']),'AD')
- test.assert_equals(find_only(['null','nulll','null']),'nulll')
- test.assert_equals(find_only(["A",4,"A",1,1,"AD","AD"]),4)
using System; using System.Collections.Generic; using System.Linq; namespace Solution { public class ObjectShuffler { private Random rnd = new Random(); public T Shuffle<T>(Dictionary<T, int> parameterDict) { //Remove wrong configuration. parameterDict = (from i in parameterDict where i.Value > 0 select i).ToDictionary(x => x.Key, x => x.Value); //Error Handling if (parameterDict.Count == 0) { throw new Exception("Can't shuffle an empty list."); } //Do Work var sumItemsValue = (from x in parameterDict select x.Value).Sum(); var randNr = this.rnd.Next(1, sumItemsValue + 1); var stepSum = 0; foreach (var item in parameterDict) { stepSum = stepSum + item.Value; if (randNr <= stepSum) { return item.Key; } } // This can't happen. throw new Exception("Run to far."); } } }
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Solution
- {
- public class ObjectShuffler
- {
- private Random rnd = new Random();
- public T Shuffle<T>(Dictionary<T, int> parameterDict)
- {
- //Remove wrong configuration.
- parameterDict = (from i in parameterDict
- where i.Value > 0
- select i).ToDictionary(x => x.Key, x => x.Value);
- //Error Handling
- if (parameterDict.Count == 0)
- {
- throw new Exception("Can't shuffle an empty list.");
- }
- //Do Work
- var sumItemsValue = (from x in parameterDict select x.Value).Sum();
- var randNr = this.rnd.Next(1, sumItemsValue + 1);
- var stepSum = 0;
- foreach (var item in parameterDict)
- {
- stepSum = stepSum + item.Value;
- if (randNr <= stepSum)
- {
- return item.Key;
- }
- }
- // This can't happen.
- throw new Exception("Run to far.");
- }
- }
- }
//We have Matrix Matrix::GetCofactorMatrix() to return cofactor matrix //double & Matrix::GetElement(int _Row, int _Col) to return _Row and _Col of double element of matrix double Matrix::GetValueOfDeterminant() { if((2 == MaxRow) && (2 == MaxCol)){ return GetElement(1,1) * GetElement(2,2) - GetElement(1,2) * GetElement(2,1);} else{ double ResultValue = 0; for(int c = 1; c <= MaxCol; c++){ int PowOfNegativeOne = std::pow(-1, c); ResultValue += GetCofactorMatrix(1,c).GetValueOfDeterminant() * GetElement(1,c) * PowOfNegativeOne;} return ResultValue; } }
- //We have Matrix Matrix::GetCofactorMatrix() to return cofactor matrix
- //double & Matrix::GetElement(int _Row, int _Col) to return _Row and _Col of double element of matrix
- double Matrix::GetValueOfDeterminant()
- {
if((2 == MaxRow) && (2 == MaxCol)){return GetElement(1,1) * GetElement(2,2) - GetElement(1,2) * GetElement(2,1);}else{- if((2 == MaxRow) && (2 == MaxCol)){
- return GetElement(1,1) * GetElement(2,2) - GetElement(1,2) * GetElement(2,1);}
- else{
- double ResultValue = 0;
for(int c = 1; c <= MaxCol; c++){- for(int c = 1; c <= MaxCol; c++){
- int PowOfNegativeOne = std::pow(-1, c);
ResultValue += GetCofactorMatrix(1,c).GetValueOfDeterminant() * GetElement(1,c) * PowOfNegativeOne;}return ResultValue;}}- ResultValue += GetCofactorMatrix(1,c).GetValueOfDeterminant() * GetElement(1,c) * PowOfNegativeOne;}
- return ResultValue; }
- }
function fizzBuzz(n){for (let i=1;i<=n;i++)console.log((i%3 ?'':'fizz')+(i%5 ?'':'buzz')||i)}
function fizzBuzz(n) {for (let i = 1; i <= n; i++)console.log((i % 3 ? '' : 'fizz') + (i % 5 ? '' : 'buzz') || i)}- function fizzBuzz(n){for (let i=1;i<=n;i++)console.log((i%3 ?'':'fizz')+(i%5 ?'':'buzz')||i)}
public class ThirdAngle{public static int otherAngle(int angle1,int angle2){return 180-angle1-angle2;}}
public class ThirdAngle {public static int otherAngle(int angle1, int angle2) {return 180-angle1-angle2;}}- public class ThirdAngle{public static int otherAngle(int angle1,int angle2){return 180-angle1-angle2;}}
from math import sqrt def primemaker(x): primes = [] if x < 2: return [] else: primes.append(2) for possible_prime in range(3,(x+1), 2): #only odd numbers limit = sqrt(possible_prime) for prime in primes: if prime > limit: primes.append(possible_prime) break if not possible_prime % prime: break return primes
- from math import sqrt
- def primemaker(x):
- primes = []
- if x < 2:
- return []
- else:
- primes.append(2)
- for possible_prime in range(3,(x+1), 2): #only odd numbers
- limit = sqrt(possible_prime)
- for prime in primes:
- if prime > limit:
- primes.append(possible_prime)
- break
if 0 == possible_prime % prime:- if not possible_prime % prime:
- break
- return primes