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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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Done in this fork
You are modifying the original values in the dictionary, upon computing the summation, it will take into account unnecessary values in the previous iterations
OP solved it, closing
{'Cameron': 30}
'Cameron' should equal 'all'
{'Geoff': 30} this is ok in tests.
Maybe I misunderstood something, but why sometimes case with one student should equal name of this student and sometimes it should return "all"?
I need help with this one. My NASM fails the random tests.
I went and did it in C and I managed, but still my NASM seems to choose at random.
Interesting challenge.
@boandli is definitely onto something, I came here to report the same. The current problem statement requires
"all"for 1 student, but the tests say otherwise. His post isn't labelled as an issue, so I'm raising it separately.I think we should enable answer 'all' when there is only one student. Isn't one student mean all student too??
My JS solution passes the Basic Tests and then I get something like:
expected 'Ashley' to equal 'Charles'for the Randoms. I'd appreciate clarification on this output. Thanks.
Please use new python test framework.
Why is this an OOP problem?
Fixed JS.
The problem is the random tests (at least in javascript, remember to mention the language when reporting an issue in a kata that has several languages) generate more than one student with the same name. So this:
isn't true;
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