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    The test cases are unacceptable: the input range is mostly 1 <= len(enemies) <= 3 and len(enemies) + 2 <= len(spells) <= len(enemies) + 4 for all random tests, and when array sizes are big they're always in the form [x, x, x, x, ..., x, y] where x <<< y.

    In fact author solution (or any of the existing solutions) can't even handle

    test.assert_equals(overkill([100], [*range(1, 21)]), 19)
    

    . So this kata is asking for something unsolvable and should be sent back to draft.

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    If input array is mutated, random test failure message shows the mutated value instead of original value, which is misleading. A copy of the array should be passed in the user function instead.

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    Dear thquinn,
    I have been suffering for a long time, even though your task is difficult but interesting, but I hate to watch spoilers or refuse the task, I hope that you can tell me a little about the last test.
    All tests are fine except for the last one, I get 736.1488211652747 and I can't get 750.440997 points (my combination is {'kickflip': 1, 'pop shove it': 6, '360 flip': 3, '50-50 grind': 3, 'noseslide': 1, 'manual': 9}).
    It is quite possible that I am missing something and not taking into account something, but as I understand from the comments, 750.440997 points can be obtained only by sorting through all possible combinations of tricks?
    Isn't there a prettier way to get this answer?

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    Is it about doing as few tricks as possible with the best score?

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    That was my expectation also.

    Is there a way to paste screenshots here? I have one with the output of the test suite.

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    Hi,

    This map is expecting 0, not 1. You must have lookeed at the wrong input/output

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    Could someone please explain why is the correct volume 1 in the below test (I got it as one of the random tests, Python translation):

    14, 0, 0, 12, 12

    -5, 14, 10, 9, 9

    -5, 2, 7, 7, 14

    1, 5, 11, 13, 10

    9, 0, 1, 1, 7

    Thanks in advance!

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    This is an issue very specific to your personal approach (see your comment below), not a general issue. You just need to rethink how you tackle the problem. Hint: The number of depth levels should be irrelevant.

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    I think it would be nice to add to description that big maps have hundreds of different height values. It would prevent warriors from going the wrong path.

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    This comment is hidden because it contains spoiler information about the solution

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    Finally, B4B making a translation after centuries XD

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    Replied with a new fork fixing the issue. Thanks!

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    I found one problem, commented in your translation discussion section!

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